Small demo for practice purposes, it is based on the first Binding Of Isaac game (flash version)

  • It only has rectangular shaped rooms.
  • The procedural algorithm is the simplest drunkard's walk possible.

As it is a prototype I already thinked about improving the generation speed, room shapes and room styles (randomizing the tiles), will upload any update when I have time to implement them.

You can see the code here: GitHub

Controls:

I'v added a simple RTS like camera controller.

Also implemented a main menu from the Escape key to input the number of rooms the dungeon will have.

Movement:

  • WASD or screen edges with mouse for moving the camera.
  • Shift to accelerate the movement.
  • Spacebar to generate new dungeons.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMarioZombieKill
Tags2D, dungeon, Generator, Procedural Generation, Prototype, Unity

Comments

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Very simple and easy to use asset, thank you!